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      <p align="center"><font color="#808080" face="Arial" size="2">PowerVR Software Development Kit</a></font></p>
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<div class="qindex"><a class="qindex" href="index.html">Main&nbsp;Page</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindexHL" href="annotated.html">Class&nbsp;List</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="functions.html">Class&nbsp;Members</a> | <a class="qindex" href="globals.html">File&nbsp;Members</a></div>
<h1>Tools Class List</h1>Here are the classes, structs, unions and interfaces with brief descriptions:<table>
  <tr><td class="indexkey"><a class="el" href="classCPODData.html">CPODData</a></td><td class="indexvalue">A class for representing POD data </td></tr>
  <tr><td class="indexkey"><a class="el" href="classCPVRTBackground.html">CPVRTBackground</a></td><td class="indexvalue">A class for drawing a fullscreen textured background </td></tr>
  <tr><td class="indexkey"><a class="el" href="classCPVRTBoneBatches.html">CPVRTBoneBatches</a></td><td class="indexvalue">A class for processing vertices into bone batches </td></tr>
  <tr><td class="indexkey"><a class="el" href="classCPVRTgles2Ext.html">CPVRTgles2Ext</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCPVRTMemoryFileSystem.html">CPVRTMemoryFileSystem</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCPVRTMemoryFileSystem_1_1CAtExit.html">CPVRTMemoryFileSystem::CAtExit</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structCPVRTMemoryFileSystem_1_1SFileInfo.html">CPVRTMemoryFileSystem::SFileInfo</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCPVRTModelPOD.html">CPVRTModelPOD</a></td><td class="indexvalue">A class for loading and storing data from POD files/headers </td></tr>
  <tr><td class="indexkey"><a class="el" href="classCPVRTPFXEffect.html">CPVRTPFXEffect</a></td><td class="indexvalue">PFX effect </td></tr>
  <tr><td class="indexkey"><a class="el" href="classCPVRTPFXParser.html">CPVRTPFXParser</a></td><td class="indexvalue">PFX parser </td></tr>
  <tr><td class="indexkey"><a class="el" href="classCPVRTPrint3D.html">CPVRTPrint3D</a></td><td class="indexvalue">Display text/logos on the screen </td></tr>
  <tr><td class="indexkey"><a class="el" href="classCPVRTResourceFile.html">CPVRTResourceFile</a></td><td class="indexvalue">Simple resource file wrapper </td></tr>
  <tr><td class="indexkey"><a class="el" href="classCPVRTSingleton.html">CPVRTSingleton&lt; T &gt;</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCPVRTString.html">CPVRTString</a></td><td class="indexvalue">A string class </td></tr>
  <tr><td class="indexkey"><a class="el" href="structEPODAnimationData.html">EPODAnimationData</a></td><td class="indexvalue">Enum for the POD format animation types </td></tr>
  <tr><td class="indexkey"><a class="el" href="structEPODBlendFunc.html">EPODBlendFunc</a></td><td class="indexvalue">Enum for the POD format blend functions </td></tr>
  <tr><td class="indexkey"><a class="el" href="structEPODBlendOp.html">EPODBlendOp</a></td><td class="indexvalue">Enum for the POD format blend operation </td></tr>
  <tr><td class="indexkey"><a class="el" href="structEPODLight.html">EPODLight</a></td><td class="indexvalue">Enum for the POD format light types </td></tr>
  <tr><td class="indexkey"><a class="el" href="structEPODMaterialFlags.html">EPODMaterialFlags</a></td><td class="indexvalue">Enum for the material flag options </td></tr>
  <tr><td class="indexkey"><a class="el" href="structEPODPrimitiveType.html">EPODPrimitiveType</a></td><td class="indexvalue">Enum for the POD format primitive types </td></tr>
  <tr><td class="indexkey"><a class="el" href="structHeaderStruct__Mesh.html">HeaderStruct_Mesh</a></td><td class="indexvalue">Defines the format of a header-object as exported by the MAX plugin </td></tr>
  <tr><td class="indexkey"><a class="el" href="structPVR__Texture__Header.html">PVR_Texture_Header</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structPVRTBOUNDINGBOX__TAG.html">PVRTBOUNDINGBOX_TAG</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structPVRTMat3.html">PVRTMat3</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structPVRTMat4.html">PVRTMat4</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classPVRTMATRIX3f.html">PVRTMATRIX3f</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classPVRTMATRIX3x.html">PVRTMATRIX3x</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classPVRTMATRIXf.html">PVRTMATRIXf</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classPVRTMATRIXx.html">PVRTMATRIXx</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structPVRTQUATERNIONf.html">PVRTQUATERNIONf</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structPVRTQUATERNIONx.html">PVRTQUATERNIONx</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structPVRTShadowVolMEdge.html">PVRTShadowVolMEdge</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structPVRTShadowVolMTriangle.html">PVRTShadowVolMTriangle</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structPVRTShadowVolShadowMesh.html">PVRTShadowVolShadowMesh</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structPVRTShadowVolShadowVol.html">PVRTShadowVolShadowVol</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structPVRTVec2.html">PVRTVec2</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structPVRTVec3.html">PVRTVec3</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structPVRTVec4.html">PVRTVec4</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structPVRTVECTOR2f.html">PVRTVECTOR2f</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structPVRTVECTOR2x.html">PVRTVECTOR2x</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structPVRTVECTOR3f.html">PVRTVECTOR3f</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structPVRTVECTOR3x.html">PVRTVECTOR3x</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structPVRTVECTOR4f.html">PVRTVECTOR4f</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structPVRTVECTOR4x.html">PVRTVECTOR4x</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structSPODCamera.html">SPODCamera</a></td><td class="indexvalue">Struct for storing POD camera data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structSPODLight.html">SPODLight</a></td><td class="indexvalue">Struct for storing POD light data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structSPODMaterial.html">SPODMaterial</a></td><td class="indexvalue">Struct for storing POD material data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structSPODMesh.html">SPODMesh</a></td><td class="indexvalue">Struct for storing POD mesh data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structSPODNode.html">SPODNode</a></td><td class="indexvalue">Struct for storing POD node data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structSPODScene.html">SPODScene</a></td><td class="indexvalue">Struct for storing POD scene data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structSPODTexture.html">SPODTexture</a></td><td class="indexvalue">Struct for storing POD texture data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structSPVRTBackgroundAPI.html">SPVRTBackgroundAPI</a></td><td class="indexvalue">A struct for storing API specific variables </td></tr>
  <tr><td class="indexkey"><a class="el" href="structSPVRTContext.html">SPVRTContext</a></td><td class="indexvalue">A structure for storing API specific variables </td></tr>
  <tr><td class="indexkey"><a class="el" href="structSPVRTPFXParserEffect.html">SPVRTPFXParserEffect</a></td><td class="indexvalue">Stores effect information </td></tr>
  <tr><td class="indexkey"><a class="el" href="structSPVRTPFXParserEffectTexture.html">SPVRTPFXParserEffectTexture</a></td><td class="indexvalue">Stores effect texture information </td></tr>
  <tr><td class="indexkey"><a class="el" href="structSPVRTPFXParserHeader.html">SPVRTPFXParserHeader</a></td><td class="indexvalue">Struct for storing PFX file header data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structSPVRTPFXParserSemantic.html">SPVRTPFXParserSemantic</a></td><td class="indexvalue">Stores semantic information </td></tr>
  <tr><td class="indexkey"><a class="el" href="structSPVRTPFXParserShader.html">SPVRTPFXParserShader</a></td><td class="indexvalue">Struct for storing PFX data from the shader block </td></tr>
  <tr><td class="indexkey"><a class="el" href="structSPVRTPFXParserTexture.html">SPVRTPFXParserTexture</a></td><td class="indexvalue">Struct for storing PFX data from the texture block </td></tr>
  <tr><td class="indexkey"><a class="el" href="structSPVRTPFXRenderPass.html">SPVRTPFXRenderPass</a></td><td class="indexvalue">Stores render pass information </td></tr>
  <tr><td class="indexkey"><a class="el" href="structSPVRTPFXTexture.html">SPVRTPFXTexture</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structSPVRTPFXUniform.html">SPVRTPFXUniform</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structSPVRTPFXUniformSemantic.html">SPVRTPFXUniformSemantic</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structSPVRTPrint3DAPIVertex.html">SPVRTPrint3DAPIVertex</a></td><td class="indexvalue">A structure for Print3Ds vertex type </td></tr>
  <tr><td class="indexkey"><a class="el" href="structSPVRTPrint3DWIN.html">SPVRTPrint3DWIN</a></td><td class="indexvalue">A structure for Print3Ds data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structSPVRTSemanticDefaultData.html">SPVRTSemanticDefaultData</a></td><td class="indexvalue">Stores a default value </td></tr>
  <tr><td class="indexkey"><a class="el" href="structSSemanticDefaultDataTypeInfo.html">SSemanticDefaultDataTypeInfo</a></td><td class="indexvalue"></td></tr>
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